Strategy · Turn-based strategy · Fantasy
Nouns Heroes
Lead the Nouns. Build your kingdom. Win the realm.
A fantasy strategy game: lead Noun heroes across a 3D map, build towns in eight Nounish factions, and fight tactical battles where your heroes fight too.
- Genre
- Turn-based strategy · Fantasy · Tactics
- Price
- Free, no ads, no sign-up
- Factions
- 8: Snack Kingdom, Pixel Guild, Haunted Hollow, Cloud Citadel, Wild Grove, Splash Harbor, Cubicle Keep and Ember Court
- Creatures
- 88 in 5 tiers: 56 Nouns and 32 monsters, with 28 special abilities (flying, shooting, life drain, freezing, regenerating and more)
- Magic
- 35 spells in 7 schools; the Cubicle Keep fights without magic and shrugs off spells
- Maps
- 6 skirmish maps (2 to 4 players, one 2 v 2) plus random maps in three sizes
- Campaign
- 3 story chapters: The Snack Uprising, The Golden Noggles and The Grump King
- Plays on
- Phones (landscape), tablets and computers
- Violence
- Cartoon only: knocked-out Nouns just flop over
What is Nouns Heroes?
Nouns Heroes is a turn-based fantasy strategy game. Every turn is one day: you move your heroes across a 3D adventure map, flag mines for gold, wood, ore, crystal, gems and Noggle Dust, pick up treasure, fight the wild Nouns that guard the passes, and build one new building a day in each of your towns. Every seven days new creatures move into your dwellings, ready to join your army.
There are eight factions, each with 11 creatures: Nouns like Donuts, Tacos, Floppies and Clippies, and monsters like the Gummy Bear, the Griffin and the Sea Serpent. The Snack Kingdom, the Pixel Guild, the Haunted Hollow, the Cloud Citadel, the Wild Grove, Splash Harbor, the office-block Cubicle Keep and the fiery Ember Court each fight their own way. At tiers 2, 3 and 4 a town can only ever build one of three creature dens (two Nouns and a monster), so two players of the same faction can field very different armies, and a Legend Lair brings in one Tier 5 legend a week: a Gummy Dragon, Mecha Titan, Bone Wyrm, Thunderbird, Ancient Treant, Kraken, Iron Golem or Phoenix.
Heroes fight on the battlefield. A party holds up to seven heroes and creature stacks; heroes stand with the army, attack, and cast one spell a turn from schools like Feast, Glitch, Spooky, Sky, Nature, Tide and Blaze. Units move freely around the field and its obstacles, and a unit that is hit strikes back at the same time. Every level a hero picks a skill, and their two best skills give them a class, like Flame Knight, Weather Witch or Midnight Snacker.
Two Nounish twists run through every game. A daily Noun auction puts one new hero up for sealed bids each day, and the highest bid wins them at sunset. And on the last day of every week the kingdoms vote on the DAO Proposal of the Week, such as Week of Donuts, Treasury Refund or Fog Week, which changes the rules for the whole next week.
Nouns Heroes screenshots
Features
Heroes on the battlefield
Your heroes fight alongside their army and cast a spell each turn. Knocked-out heroes get back up after a won battle, and beaten heroes run home to rest at the inn.
Free-moving tactical battles
No grid: units walk around rocks and trees, fliers soar over them, shooters fire from the back, and every hit is answered at the same time. Sieges add walls and towers that shoot.
Choose your army
Each town builds one of three dens at tiers 2, 3 and 4: two Nouns and a monster. A Lil Nursery makes tier-1 Lil Nouns cheaper and more plentiful.
Monsters and legends
Every faction has its own animated monsters, from Gummy Bears and Glitch Bugs to a Kraken and a Phoenix. The Legend Lair raises one Tier 5 legend a week, the strongest unit in the game.
The Creaturepedia
Every creature in the game, faction by faction and tier by tier, with its stats and what its abilities do. Open it from the title screen or the in-game menu.
Thirteen skills and dozens of classes
Combat, Tactics, Nobility, Scouting, Wisdom, Archery and the seven magic schools, each with five ranks. Your two best skills give your hero a class.
The daily Noun auction
With a Tavern you can bid once a day, in secret, for the hero on offer. Bid high, or save your gold for buildings.
The DAO Proposal of the Week
Every Town Hall gives you a vote and a DAO Hall gives two more. Proposals boost growth, hand out gold or Noggle Dust, speed heroes up or slow everyone down.
The Golden Noggles
Read the obelisks to fill in the puzzle map, dig with a hero, carry the Golden Noggles home and build their Monument for a huge bonus.
Towns in 3D
Every building you put up appears around your castle: walls and towers, the mage tower, the tavern, the market, the DAO Hall and your creature dens.
An original score
Its own orchestral themes for the title, four kinds of land, towns, battles and the boss fight, plus sounds for every school of magic.
Artifacts and sets
Noggles in every colour, party hats, rocket boots and the four-piece Full Noun set.
Caravans and map dwellings
Flag creature dens out on the map and send their Nouns home by caravan.
Computer rivals
Easy, Normal and Hard computer kingdoms that build, recruit, bid, vote and come looking for you.
How to play
- Press Skirmish, pick a map and a faction (or play the Campaign).
- Tap your hero, then tap a place on the map to see the path. Tap again to go.
- Flag mines, pick up treasure and beat the wild Nouns guarding the passes.
- In your town, build one thing a day and recruit new creatures every week.
- Fight battles: tap the ground to move, tap an enemy to attack. Take every rival town to win.
Controls
Mouse & keyboard
- Click
- Select a hero · see a path · click again to go
- Drag · WASD · arrows
- Look around the map
- Wheel
- Zoom
- Space · N · H
- End turn · next hero · hero screen
- Q · E · T · G
- Turn and tilt the view (or right-drag)
- Battle: click
- Move · attack · shoot · cast
- W · F · C · U · Space
- Wait · defend · cast · ultimate · auto battle
- Esc
- Close a window · menu
Touch
- Tap
- Select · path · tap again to go
- Drag · pinch
- Look around · zoom
- Buttons
- Next hero, hero, dig, kingdom, vote and end turn
- Battle: tap
- Move, attack, shoot or cast; Wait, Defend, Cast and Auto buttons
Every creature
All 88 creatures, faction by faction. At tiers 2, 3 and 4 a town builds one of the three dens; Tier 5 is the faction's legend. The same list is in the game's Creaturepedia.
🍩 Snack Kingdom Sturdy and hard to wear down: heal, buff and outlast.
| Tier | Creature | Health · Attack · Defense | Damage | Abilities |
|---|---|---|---|---|
| 1 | 14 · 5 · 5 | 2–3 | bouncy | |
| 2 | 26 · 9 · 8 | 4–7 | shoots | |
| 2 | 38 · 11 · 10 | 4–7 | hits all around | |
| 2 | 34 · 10 · 10 | 4–7 | bouncy, regenerates | |
| 3 | 68 · 16 · 13 | 10–15 | hits twice | |
| 3 | 86 · 15 · 16 | 11–17 | heals allies, strikes back at all | |
| 3 | 90 · 15 · 17 | 10–15 | thorns, regenerates | |
| 4 | 260 · 28 · 26 | 30–45 | burns, breath attack | |
| 4 | 230 · 29 · 28 | 30–46 | flies, +morale aura, heals allies | |
| 4 | 280 · 27 · 27 | 30–46 | hits all around, armoured | |
| 5 | 660 · 42 · 36 | 66–96 | flies, breath attack, +morale aura, heals allies |
💾 Pixel Guild Win from range: shooters, stuns and tricks.
| Tier | Creature | Health · Attack · Defense | Damage | Abilities |
|---|---|---|---|---|
| 1 | 9 · 5 · 4 | 1–3 | shoots | |
| 2 | 30 · 10 · 11 | 4–7 | shot shield, stuns | |
| 2 | 24 · 10 · 7 | 3–6 | shoots, no strike back | |
| 2 | 24 · 11 · 7 | 3–7 | teleports | |
| 3 | 70 · 15 · 15 | 9–14 | shoots, splash shots | |
| 3 | 70 · 18 · 15 | 11–17 | scares, resists magic | |
| 3 | 66 · 17 · 14 | 10–15 | charges, shot shield | |
| 4 | 215 · 27 · 24 | 28–42 | shoots, stuns, no strike back | |
| 4 | 235 · 31 · 23 | 34–50 | teleports, chain lightning | |
| 4 | 210 · 30 · 22 | 30–46 | flies, shoots, chain lightning | |
| 5 | 600 · 40 · 34 | 56–84 | shoots, armoured |
👻 Haunted Hollow Fast, fearless fliers that drain life.
| Tier | Creature | Health · Attack · Defense | Damage | Abilities |
|---|---|---|---|---|
| 1 | 12 · 6 · 4 | 2–3 | flies, undead | |
| 2 | 27 · 9 · 10 | 3–6 | flies, undead, ghostly | |
| 2 | 34 · 12 · 8 | 4–6 | hits twice | |
| 2 | 22 · 10 · 8 | 3–6 | flies, undead, burns | |
| 3 | 56 · 16 · 12 | 8–13 | flies, no strike back, weakens | |
| 3 | 60 · 15 · 16 | 10–15 | undead, shoots, drains life | |
| 3 | 62 · 17 · 12 | 9–14 | undead, drains life | |
| 4 | 215 · 29 · 22 | 32–48 | regenerates, hits twice, scares | |
| 4 | 240 · 29 · 27 | 28–42 | undead, drains life, scares | |
| 4 | 205 · 28 · 22 | 30–44 | flies, undead, scares, no strike back | |
| 5 | 600 · 42 · 32 | 66–96 | flies, undead, drains life, breath attack |
☁️ Cloud Citadel Rule the skies: most of the army flies.
| Tier | Creature | Health · Attack · Defense | Damage | Abilities |
|---|---|---|---|---|
| 1 | 12 · 7 · 6 | 2–3 | flies | |
| 2 | 26 · 9 · 8 | 4–6 | flies, no strike back | |
| 2 | 34 · 10 · 11 | 4–6 | shoots, weakens | |
| 2 | 24 · 10 · 7 | 3–6 | flies, weakens | |
| 3 | 58 · 16 · 14 | 10–16 | flies, shoots | |
| 3 | 76 · 17 · 15 | 11–16 | teleports, resists magic, chain lightning | |
| 3 | 56 · 15 · 11 | 9–13 | flies, charges | |
| 4 | 240 · 30 · 28 | 30–45 | flies, resists magic, +morale aura, heals allies | |
| 4 | 270 · 26 · 25 | 32–48 | flies, shoots, splash shots | |
| 4 | 200 · 25 · 21 | 26–40 | shoots, chain lightning, resists magic | |
| 5 | 640 · 44 · 34 | 68–98 | flies, chain lightning, stuns |
🌳 Wild Grove Tough beasts that grow and regrow.
| Tier | Creature | Health · Attack · Defense | Damage | Abilities |
|---|---|---|---|---|
| 1 | 12 · 5 · 5 | 2–3 | bouncy | |
| 2 | 30 · 10 · 12 | 3–6 | thorns | |
| 2 | 28 · 9 · 8 | 4–6 | shoots, heals allies | |
| 2 | 38 · 11 · 12 | 4–7 | regenerates, weakens | |
| 3 | 60 · 14 · 12 | 8–13 | hits twice, no strike back | |
| 3 | 78 · 17 · 15 | 10–16 | charges, bouncy | |
| 3 | 82 · 18 · 15 | 11–17 | charges, strikes first | |
| 4 | 235 · 26 · 26 | 32–48 | regenerates, stuns | |
| 4 | 220 · 27 · 23 | 30–46 | hits twice, strikes first | |
| 4 | 265 · 30 · 26 | 32–48 | thorns, stuns, regenerates | |
| 5 | 680 · 36 · 38 | 56–84 | regenerates, hits all around |
🌊 Splash Harbor Control the fight, then crash in.
| Tier | Creature | Health · Attack · Defense | Damage | Abilities |
|---|---|---|---|---|
| 1 | 14 · 6 · 5 | 2–3 | bouncy | |
| 2 | 32 · 10 · 10 | 4–7 | shoots, weakens | |
| 2 | 28 · 11 · 8 | 4–7 | flies, strikes first | |
| 2 | 38 · 11 · 14 | 4–7 | armoured, strikes first | |
| 3 | 66 · 18 · 12 | 10–16 | charges, drains life | |
| 3 | 76 · 14 · 17 | 8–13 | shoots, freezes | |
| 3 | 78 · 18 · 14 | 11–16 | hits twice, freezes | |
| 4 | 300 · 24 · 28 | 30–44 | hits all around, stuns | |
| 4 | 230 · 28 · 23 | 32–48 | charges, hits twice | |
| 4 | 330 · 26 · 33 | 30–44 | armoured, shot shield, strikes back at all | |
| 5 | 720 · 42 · 36 | 66–96 | hits all around, freezes, hits twice |
📎 Cubicle Keep The might faction: armour, muscle, no spells of its own.
| Tier | Creature | Health · Attack · Defense | Damage | Abilities |
|---|---|---|---|---|
| 1 | 12 · 7 · 6 | 2–3 | strikes first | |
| 2 | 26 · 11 · 8 | 4–6 | shoots | |
| 2 | 34 · 9 · 12 | 4–6 | armoured, strikes back at all | |
| 2 | 32 · 12 · 10 | 4–7 | armoured, weakens | |
| 3 | 72 · 16 · 15 | 10–16 | charges, armoured | |
| 3 | 84 · 15 · 16 | 11–17 | stuns, resists magic | |
| 3 | 86 · 15 · 17 | 10–16 | armoured, shoots | |
| 4 | 300 · 25 · 30 | 30–44 | armoured, resists magic, hits all around | |
| 4 | 260 · 30 · 25 | 34–50 | stuns, resists magic, charges | |
| 4 | 270 · 30 · 28 | 32–48 | charges, armoured, resists magic | |
| 5 | 720 · 42 · 42 | 62–90 | armoured, resists magic, stuns |
🔥 Ember Court All-out attack: burn everything, fast.
| Tier | Creature | Health · Attack · Defense | Damage | Abilities |
|---|---|---|---|---|
| 1 | 10 · 7 · 3 | 2–4 | burns | |
| 2 | 30 · 12 · 9 | 4–8 | burns, weakens | |
| 2 | 26 · 11 · 6 | 3–6 | shoots, burns | |
| 2 | 24 · 12 · 7 | 4–7 | flies, burns | |
| 3 | 62 · 19 · 11 | 11–17 | hits twice, charges | |
| 3 | 64 · 16 · 12 | 9–15 | shoots, splash shots, burns | |
| 3 | 60 · 19 · 11 | 11–17 | charges, burns | |
| 4 | 235 · 30 · 27 | 30–45 | +morale aura, burns, breath attack | |
| 4 | 215 · 35 · 18 | 38–56 | hits all around, burns, splash shots | |
| 4 | 225 · 33 · 20 | 34–50 | breath attack, burns, regenerates | |
| 5 | 560 · 46 · 28 | 70–104 | flies, burns, regenerates |
The factions
Nouns Heroes questions
Is Nouns Heroes free?
Yes. It is free to play in your browser, with no ads and no sign-up.
Is it OK for kids?
Yes. Battles are cartoonish: knocked-out Nouns just flop over and fade away, and beaten heroes run home to rest. There is no chat.
How long is a game?
A small map takes about half an hour; large maps with four kingdoms can last several evenings. The game saves at the start of every turn, so you can stop and Continue later.
Does it work on phones?
Yes. It plays sideways with big buttons, tap to move and pinch to zoom.
How do I win?
Usually by capturing every rival town. Some maps and chapters ask for more, like building the Golden Noggles Monument or beating the Grump King.
Ready to play?
Free in your browser on phones, tablets and computers. No download, no sign-up.



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